Initial Gitea commit
This commit is contained in:
parent
7889544d61
commit
6279638f3c
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@ -17,6 +17,7 @@ with open(os.path.join(os.path.dirname(__file__), 'abx.yaml')) as def_yaml_file:
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from . import accumulate
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from .accumulate import RecursiveDict
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from .render_profile import RenderProfileMap
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class ABX_Context(object):
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@ -90,7 +91,7 @@ class ABX_Context(object):
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self.abx_fields = abx_data
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self.render_profiles = self.abx_fields['render_profiles']
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self.render_profiles = RenderProfileMap(self.abx_fields['render_profiles'])
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try:
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self.render_root = os.path.join(self.root,
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327
abx/abx_ui.py
327
abx/abx_ui.py
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@ -98,29 +98,29 @@ seq_id_table = {
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}
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def get_seq_ids(self, context):
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"""
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Specific function to retrieve enumerated values for sequence units.
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NOTE: due to be replaced by file_context features.
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"""
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#
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# Note: To avoid the reference bug mentioned in the Blender documentation,
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# we only return values held in the global seq_id_table, which
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# should remain defined and therefore hold a reference to the strings.
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#
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if not context:
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seq_ids = seq_id_table[None]
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else:
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scene = context.scene
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series = scene.lunaprops.series_id
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episode = scene.lunaprops.episode_id
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if (series, episode) in seq_id_table:
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seq_ids = seq_id_table[(series, episode)]
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else:
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seq_ids = seq_id_table[None]
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seq_enum_items = [(s, s, seq_id_table[series,episode][s]) for s in seq_ids]
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return seq_enum_items
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# def get_seq_ids(self, context):
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# """
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# Specific function to retrieve enumerated values for sequence units.
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#
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# NOTE: due to be replaced by file_context features.
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# """
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# #
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# # Note: To avoid the reference bug mentioned in the Blender documentation,
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# # we only return values held in the global seq_id_table, which
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# # should remain defined and therefore hold a reference to the strings.
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# #
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# if not context:
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# seq_ids = seq_id_table[None]
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# else:
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# scene = context.scene
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# series = scene.lunaprops.series_id
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# episode = scene.lunaprops.episode_id
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# if (series, episode) in seq_id_table:
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# seq_ids = seq_id_table[(series, episode)]
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# else:
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# seq_ids = seq_id_table[None]
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# seq_enum_items = [(s, s, seq_id_table[series,episode][s]) for s in seq_ids]
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# return seq_enum_items
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class ProjectProperties(bpy.types.PropertyGroup):
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"""
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@ -136,11 +136,15 @@ class ProjectProperties(bpy.types.PropertyGroup):
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# name_context = BlendFile.new_name_context()
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# self.name_context_id = str(id(name_context))
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# return name_context
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render_root = bpy.props.StringProperty(
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name = 'Render Root',
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description = 'Path to where renders should be stored',
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subtype = 'FILE_PATH')
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render_folder = bpy.props.StringProperty(
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name = 'Render Folder',
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description = 'Path to the render folder (without filename)',
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subtype = 'FILE_PATH')
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description = 'Relative path from Render Root (without filename)',
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subtype = 'FILE_NAME')
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render_prefix = bpy.props.StringProperty(
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name = 'Render Prefix',
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@ -152,6 +156,11 @@ class ProjectProperties(bpy.types.PropertyGroup):
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description = 'Short code for this Blender scene only',
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maxlen=16)
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scene_suffix = bpy.props.StringProperty(
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name = 'Scene Suffix',
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description = 'Short descriptive annotation for this scene (used only in scene name)',
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maxlen=16)
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role = bpy.props.EnumProperty(
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name = 'Role',
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description = 'Role of this scene in project',
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@ -192,6 +201,31 @@ class ProjectProperties(bpy.types.PropertyGroup):
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name = 'Ink Type',
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description = "Determines how ink will be handled in final shot render")
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@property
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def scene_name(self):
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if self.scene_suffix:
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return self.designation + ' ' + self.scene_suffix
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else:
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return self.designation
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@property
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def render_stem(self):
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if self.render_prefix:
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return self.render_prefix + '-' + self.designation
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else:
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return self.designation
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def render_path(self, suffix='', framedigits=5, ext='png', rdr_fmt='PNG'):
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if suffix:
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suffix = '-' + suffix
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if rdr_fmt in ('AVI', 'MKV'):
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path = os.path.join(self.render_root, self.render_folder, suffix,
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self.render_prefix + self.designation + suffix + '.' + ext)
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else:
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path = os.path.join(self.render_root, self.render_folder, suffix, self.designation,
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self.render_prefix + self.designation + suffix + '-f' + '#'*framedigits + '.' + ext)
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return path
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class ProjectPanel(bpy.types.Panel):
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"""
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Add a panel to the Properties-Scene screen with Project Settings.
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@ -206,10 +240,13 @@ class ProjectPanel(bpy.types.Panel):
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pp = bpy.context.scene.project_properties
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self.layout.label(text='Project Properties')
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row = self.layout.row()
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row.prop(pp, 'render_root')
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row = self.layout.row()
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row.prop(pp, 'render_folder')
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row = self.layout.row()
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row.prop(pp, 'render_prefix')
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row.prop(pp, 'designation')
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row.prop(pp, 'scene_suffix')
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self.layout.label(text='Render Range')
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row = self.layout.row()
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row.prop(pp, 'frame_start')
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@ -224,109 +261,109 @@ class ProjectPanel(bpy.types.Panel):
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class LunaticsSceneProperties(bpy.types.PropertyGroup):
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"""
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Properties of the current scene.
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NOTE: due to be replaced by 'ProjectProperties', using the schema data
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retrieved by file_context.
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"""
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series_id = bpy.props.EnumProperty(
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items=[
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('S1', 'S1', 'Series One'),
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('S2', 'S2', 'Series Two'),
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('S3', 'S3', 'Series Three'),
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('A1', 'Aud','Audiodrama'),
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('L', 'Lib','Library')
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],
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name="Series",
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default='S1',
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description="Series/Season of Animated Series, Audiodrama, or Library"
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)
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episode_id = bpy.props.IntProperty(
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name="Episode",
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default=0,
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description="Episode number (0 means multi-use), ignored for Library",
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min=0,
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max=1000,
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soft_max=18
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)
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seq_id = bpy.props.EnumProperty(
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name='',
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items=get_seq_ids,
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description="Sequence ID"
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)
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block_id = bpy.props.IntProperty(
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name='',
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default=1,
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min=0,
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max=20,
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soft_max=10,
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description="Block number"
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)
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use_multicam = bpy.props.BoolProperty(
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name="Multicam",
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default=False,
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description="Use multicam camera/shot numbering?"
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)
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cam_id = bpy.props.IntProperty(
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name="Cam",
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default=0,
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min=0,
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max=20,
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soft_max=10,
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description="Camera number"
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)
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shot_id = bpy.props.EnumProperty(
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name='Shot',
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#items=[('NONE', '', 'Single')]+[(c,c,'Shot '+c) for c in 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'],
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items=[(c,c,'Shot '+c) for c in 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'],
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default='A',
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description="Shot ID, normally a single capital letter, can be empty, two letters for transitions"
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)
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shot_name = bpy.props.StringProperty(
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name='Name',
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description='Short descriptive codename',
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maxlen=0
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)
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class LunaticsScenePanel(bpy.types.Panel):
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"""
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Add a panel to the Properties-Scene screen
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NOTE: To be replaced by 'ProjectPropertiesPanel'.
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"""
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bl_idname = 'SCENE_PT_lunatics'
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bl_label = 'Lunatics Project'
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = 'scene'
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def draw(self, context):
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lunaprops = bpy.context.scene.lunaprops
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self.layout.label(text='Lunatics! Project Properties')
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row = self.layout.row()
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row.prop(lunaprops, 'series_id')
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row.prop(lunaprops, 'episode_id')
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row = self.layout.row()
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row.prop(lunaprops, 'use_multicam')
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row = self.layout.row()
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row.prop(lunaprops, 'seq_id')
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row.prop(lunaprops, 'block_id')
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if lunaprops.use_multicam:
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row.prop(lunaprops, 'cam_id')
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row.prop(lunaprops, 'shot_id')
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row.prop(lunaprops, 'shot_name')
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# class LunaticsSceneProperties(bpy.types.PropertyGroup):
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# """
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# Properties of the current scene.
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#
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# NOTE: due to be replaced by 'ProjectProperties', using the schema data
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# retrieved by file_context.
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# """
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#
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# series_id = bpy.props.EnumProperty(
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# items=[
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# ('S1', 'S1', 'Series One'),
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# ('S2', 'S2', 'Series Two'),
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# ('S3', 'S3', 'Series Three'),
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# ('A1', 'Aud','Audiodrama'),
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# ('L', 'Lib','Library')
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# ],
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# name="Series",
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# default='S1',
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# description="Series/Season of Animated Series, Audiodrama, or Library"
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# )
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#
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# episode_id = bpy.props.IntProperty(
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# name="Episode",
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# default=0,
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# description="Episode number (0 means multi-use), ignored for Library",
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# min=0,
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# max=1000,
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# soft_max=18
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# )
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#
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# seq_id = bpy.props.EnumProperty(
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# name='',
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# items=get_seq_ids,
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# description="Sequence ID"
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# )
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#
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# block_id = bpy.props.IntProperty(
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# name='',
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# default=1,
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# min=0,
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# max=20,
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# soft_max=10,
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# description="Block number"
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# )
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#
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# use_multicam = bpy.props.BoolProperty(
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# name="Multicam",
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# default=False,
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# description="Use multicam camera/shot numbering?"
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# )
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#
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# cam_id = bpy.props.IntProperty(
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# name="Cam",
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# default=0,
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# min=0,
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# max=20,
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# soft_max=10,
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# description="Camera number"
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# )
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#
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# shot_id = bpy.props.EnumProperty(
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# name='Shot',
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# #items=[('NONE', '', 'Single')]+[(c,c,'Shot '+c) for c in 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'],
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# items=[(c,c,'Shot '+c) for c in 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'],
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# default='A',
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# description="Shot ID, normally a single capital letter, can be empty, two letters for transitions"
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# )
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#
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# shot_name = bpy.props.StringProperty(
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# name='Name',
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# description='Short descriptive codename',
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# maxlen=0
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# )
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#
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#
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#
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# class LunaticsScenePanel(bpy.types.Panel):
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# """
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# Add a panel to the Properties-Scene screen
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#
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# NOTE: To be replaced by 'ProjectPropertiesPanel'.
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# """
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# bl_idname = 'SCENE_PT_lunatics'
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# bl_label = 'Lunatics Project'
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# bl_space_type = 'PROPERTIES'
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# bl_region_type = 'WINDOW'
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# bl_context = 'scene'
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#
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# def draw(self, context):
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# lunaprops = bpy.context.scene.lunaprops
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# self.layout.label(text='Lunatics! Project Properties')
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# row = self.layout.row()
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# row.prop(lunaprops, 'series_id')
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# row.prop(lunaprops, 'episode_id')
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# row = self.layout.row()
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# row.prop(lunaprops, 'use_multicam')
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# row = self.layout.row()
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# row.prop(lunaprops, 'seq_id')
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# row.prop(lunaprops, 'block_id')
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# if lunaprops.use_multicam:
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# row.prop(lunaprops, 'cam_id')
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# row.prop(lunaprops, 'shot_id')
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# row.prop(lunaprops, 'shot_name')
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# Buttons
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@ -480,7 +517,7 @@ class CharacterPanel(bpy.types.Panel):
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class lunatics_compositing_settings(bpy.types.PropertyGroup):
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class InkPaintProps(bpy.types.PropertyGroup):
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"""
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Settings for Ink/Paint Config.
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"""
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@ -500,7 +537,7 @@ class lunatics_compositing_settings(bpy.types.PropertyGroup):
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default = True)
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class lunatics_compositing(bpy.types.Operator):
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class InkPaintOp(bpy.types.Operator):
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"""
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Ink/Paint Config Operator.
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"""
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@ -515,7 +552,7 @@ class lunatics_compositing(bpy.types.Operator):
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"""
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scene = context.scene
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shot = ink_paint.LunaticsShot(scene,
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shot = ink_paint.InkPaintShot(scene,
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inkthru=context.scene.lx_compos_settings.inkthru,
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billboards=context.scene.lx_compos_settings.billboards,
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sepsky=context.scene.lx_compos_settings.sepsky )
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@ -526,7 +563,7 @@ class lunatics_compositing(bpy.types.Operator):
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class LunaticsPanel(bpy.types.Panel):
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class InkPaintPanel(bpy.types.Panel):
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"""
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Ink/Paint Configuration panel.
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"""
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@ -567,9 +604,9 @@ def update_handler(ctxt):
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def register():
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bpy.utils.register_class(LunaticsSceneProperties)
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bpy.types.Scene.lunaprops = bpy.props.PointerProperty(type=LunaticsSceneProperties)
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bpy.utils.register_class(LunaticsScenePanel)
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# bpy.utils.register_class(LunaticsSceneProperties)
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# bpy.types.Scene.lunaprops = bpy.props.PointerProperty(type=LunaticsSceneProperties)
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# bpy.utils.register_class(LunaticsScenePanel)
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bpy.utils.register_class(ProjectProperties)
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bpy.types.Scene.project_properties = bpy.props.PointerProperty(type=ProjectProperties)
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@ -588,10 +625,10 @@ def register():
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bpy.types.Scene.copy_anim_settings = bpy.props.PointerProperty(type=copy_animation_settings)
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bpy.utils.register_class(CharacterPanel)
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bpy.utils.register_class(lunatics_compositing_settings)
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bpy.types.Scene.lx_compos_settings = bpy.props.PointerProperty(type=lunatics_compositing_settings)
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bpy.utils.register_class(lunatics_compositing)
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bpy.utils.register_class(LunaticsPanel)
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bpy.utils.register_class(InkPaintProps)
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bpy.types.Scene.lx_compos_settings = bpy.props.PointerProperty(type=InkPaintProps)
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bpy.utils.register_class(InkPaintOp)
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bpy.utils.register_class(InkPaintPanel)
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bpy.app.handlers.save_post.append(update_handler)
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bpy.app.handlers.load_post.append(update_handler)
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@ -602,8 +639,8 @@ def unregister():
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bpy.app.handlers.load_post.remove(update_handler)
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bpy.app.handlers.scene_update_post.remove(update_handler)
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bpy.utils.unregister_class(LunaticsSceneProperties)
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bpy.utils.unregister_class(LunaticsScenePanel)
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# bpy.utils.unregister_class(LunaticsSceneProperties)
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# bpy.utils.unregister_class(LunaticsScenePanel)
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bpy.utils.unregister_class(ProjectProperties)
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@ -617,8 +654,8 @@ def unregister():
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bpy.utils.unregister_class(copy_animation_settings)
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bpy.utils.unregister_class(CharacterPanel)
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bpy.utils.unregister_class(lunatics_compositing_settings)
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bpy.utils.unregister_class(lunatics_compositing)
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bpy.utils.unregister_class(LunaticsPanel)
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bpy.utils.unregister_class(InkPaintProps)
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bpy.utils.unregister_class(InkPaintOp)
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bpy.utils.unregister_class(InkPaintPanel)
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@ -48,7 +48,7 @@ THRU_INK_COLOR = (20,100,50)
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# TODO: probably should have a dialog somewhere that can change these through the UI?
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class LunaticsShot(object):
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class InkPaintShot(object):
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"""
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General class for Lunatics Blender Scene data.
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|
@ -72,52 +72,38 @@ class LunaticsShot(object):
|
|||
self.inkthru = bool(inkthru)
|
||||
self.billboards = bool(billboards)
|
||||
self.sepsky = bool(sepsky)
|
||||
|
||||
self.series_id = scene.lunaprops.series_id
|
||||
self.episode_id = scene.lunaprops.episode_id
|
||||
self.seq_id = scene.lunaprops.seq_id
|
||||
self.block_id = scene.lunaprops.block_id
|
||||
self.shot_id = scene.lunaprops.shot_id
|
||||
self.cam_id = scene.lunaprops.cam_id
|
||||
self.shot_name = scene.lunaprops.shot_name
|
||||
|
||||
self.render_root = '//../../Renders/'
|
||||
|
||||
@property
|
||||
def fullname(self):
|
||||
return self.designation + '-' + self.name
|
||||
self.pp = scene.project_properties
|
||||
|
||||
@property
|
||||
def designation(self):
|
||||
episode_code = "%2.2sE%2.2d" % (self.series_id, self.episode_id)
|
||||
return episode_code + '-' + self.shortname
|
||||
# self.series_id = scene.lunaprops.series_id
|
||||
# self.episode_id = scene.lunaprops.episode_id
|
||||
# self.seq_id = scene.lunaprops.seq_id
|
||||
# self.block_id = scene.lunaprops.block_id
|
||||
# self.shot_id = scene.lunaprops.shot_id
|
||||
# self.cam_id = scene.lunaprops.cam_id
|
||||
# self.shot_name = scene.lunaprops.shot_name
|
||||
#
|
||||
# self.render_root = '//../../Renders/'
|
||||
|
||||
@property
|
||||
def shortname(self):
|
||||
desig = str(self.seq_id) + '-' + str(self.block_id)
|
||||
if self.cam_id:
|
||||
desig = desig + '-Cam' + str(self.cam_id)
|
||||
if self.shot_id:
|
||||
desig = desig + '-' + str(self.shot_id)
|
||||
return desig
|
||||
# @property
|
||||
# def fullname(self):
|
||||
# return self.designation + '-' + self.name
|
||||
|
||||
# @property
|
||||
# def designation(self):
|
||||
# episode_code = "%2.2sE%2.2d" % (self.series_id, self.episode_id)
|
||||
# return episode_code + '-' + self.shortname
|
||||
|
||||
# @property
|
||||
# def shortname(self):
|
||||
# desig = str(self.seq_id) + '-' + str(self.block_id)
|
||||
# if self.cam_id:
|
||||
# desig = desig + '-Cam' + str(self.cam_id)
|
||||
# if self.shot_id:
|
||||
# desig = desig + '-' + str(self.shot_id)
|
||||
# return desig
|
||||
|
||||
@property
|
||||
def scene_name(self):
|
||||
if self.shot_name:
|
||||
return self.shortname + ' ' + self.shot_name
|
||||
else:
|
||||
return self.shortname
|
||||
|
||||
def render_path(self, suffix='', framedigits=5, ext='png', rdr_fmt='PNG'):
|
||||
if suffix:
|
||||
suffix = '-' + suffix
|
||||
if rdr_fmt in ('AVI', 'MKV'):
|
||||
path = os.path.join(self.render_root, suffix,
|
||||
self.designation + suffix + '.' + ext)
|
||||
else:
|
||||
path = os.path.join(self.render_root, suffix, self.designation,
|
||||
self.designation + suffix + '-f' + '#'*framedigits + '.' + ext)
|
||||
return path
|
||||
|
||||
|
||||
def cfg_scene(self, scene=None, thru=True, exr=True, multicam=False, role='shot'):
|
||||
"""
|
||||
|
@ -126,9 +112,11 @@ class LunaticsShot(object):
|
|||
if not scene:
|
||||
scene = self.scene
|
||||
|
||||
scene.name = self.scene_name
|
||||
scene.render.filepath = self.render_path()
|
||||
#os.path.join(self.render_root, 'PNG', self.designation, self.designation + '-f#####.png')
|
||||
scene.name = self.pp.scene_name
|
||||
|
||||
|
||||
scene.render.filepath = self.pp.render_path() # TODO - NO PARAMS - this really should
|
||||
# be integrated w/ render_profiles
|
||||
scene.render.image_settings.file_format='PNG'
|
||||
scene.render.image_settings.compression = 50
|
||||
scene.render.image_settings.color_mode = 'RGB'
|
||||
|
@ -211,8 +199,9 @@ class LunaticsShot(object):
|
|||
exr_paint.format.color_mode = 'RGBA'
|
||||
exr_paint.format.color_depth = '16'
|
||||
exr_paint.format.exr_codec = 'ZIP'
|
||||
exr_paint.base_path = os.path.join(self.render_root, 'EXR',
|
||||
self.designation, self.designation + '-Paint-f#####' + '.exr')
|
||||
exr_paint.base_path = os.path.join(
|
||||
self.pp.render_root, self.pp.render_folder, 'EXR',
|
||||
self.pp.render_stem, self.pp.render_stem + '-Paint-f#####' + '.exr')
|
||||
if 'Image' in exr_paint.layer_slots:
|
||||
exr_paint.layer_slots.remove(exr_paint.inputs['Image'])
|
||||
|
||||
|
@ -257,8 +246,9 @@ class LunaticsShot(object):
|
|||
exr_ink.format.color_mode = 'RGBA'
|
||||
exr_ink.format.color_depth = '16'
|
||||
exr_ink.format.exr_codec = 'ZIP'
|
||||
exr_ink.base_path = os.path.join(self.render_root, 'EXR',
|
||||
self.designation, self.designation + '-Ink-f#####' + '.exr')
|
||||
exr_ink.base_path = os.path.join(
|
||||
self.pp.render_root, self.pp.render_folder, 'EXR',
|
||||
self.pp.render_stem, self.pp.render_stem + '-Ink-f#####' + '.exr')
|
||||
|
||||
# Create EXR Ink layers and connect
|
||||
if 'Image' in exr_ink.layer_slots:
|
||||
|
|
|
@ -52,7 +52,7 @@ class RenderProfileMap(dict):
|
|||
|
||||
def blender_enum_lookup(self, context):
|
||||
from abx import BlendFile
|
||||
return RenderProfileMap(BlendFile.render_profiles).blender_enum()
|
||||
return BlendFile.render_profiles.blender_enum()
|
||||
|
||||
class RenderProfile(object):
|
||||
"""
|
||||
|
@ -284,19 +284,26 @@ class RenderProfile(object):
|
|||
scene.render.motion_blur_samples = self.motion_blur_samples
|
||||
|
||||
if self.format:
|
||||
scene.render.filepath = scene.project_properties.render_path(
|
||||
suffix = self.suffix,
|
||||
framedigits = self.framedigits,
|
||||
ext = self.render_formats[self.format][1],
|
||||
rdr_fmt = self.render_formats[self.format][0]
|
||||
)
|
||||
|
||||
# prefix = scene.name_context.render_path
|
||||
# prefix = BlendfileContext.name_contexts[scene.name_context].render_path
|
||||
|
||||
prefix = os.path.join(
|
||||
scene.project_properties.render_folder,
|
||||
scene.project_properties.render_prefix)
|
||||
if self.suffix:
|
||||
scene.render.filepath = (prefix + '-' + self.suffix + '-' +
|
||||
'f'+('#'*self.framedigits) + '.' +
|
||||
self.render_formats[self.format][1])
|
||||
else:
|
||||
scene.render.filepath = (prefix + '-f'+('#'*self.framedigits) + '.' +
|
||||
self.render_formats[self.format][1])
|
||||
#
|
||||
# prefix = os.path.join(
|
||||
# scene.project_properties.render_folder,
|
||||
# scene.project_properties.render_prefix)
|
||||
# if self.suffix:
|
||||
# scene.render.filepath = (prefix + '-' + self.suffix + '-' +
|
||||
# 'f'+('#'*self.framedigits) + '.' +
|
||||
# self.render_formats[self.format][1])
|
||||
# else:
|
||||
# scene.render.filepath = (prefix + '-f'+('#'*self.framedigits) + '.' +
|
||||
# self.render_formats[self.format][1])
|
||||
|
||||
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue