Updated the project roadmap.

Reflects change to eliminate file_context and continue with a simpler
naming system.
This commit is contained in:
filmfreedom-org 2021-07-08 16:23:06 -05:00
parent c70a87de9f
commit 7889544d61

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@ -54,59 +54,48 @@ number, with the following meanings:
the full PNG renders, which are done last -- but this could be a problem
if I tried to regenerate the previz later)
0.2.6a (2021-06):
* Default behavior from YAML files.
* Attempts to automate file and scene naming.
* Render Profiles basically works, and uses defaults set in the project's
abx.yaml file(s).
This is the last version with the full file_context system, and I never really
got it to work right. So, I decided to move on without it.
ROADMAP (for 2021?):
0.2.6 (2021-05):
The first attempt to incorporate YAML configuration into the program.
* Introduce better fallback behavior when project YAML files aren't found,
and give informative messages to the user about them.
* Move program defaults into abx.yaml and project.yaml files in the ABX
source code. Load these before project files to guarantee default requirements
are met.
* Use abx.yaml 'render_profiles' block to set options for render_profiles
CURRENT DEV:
0.2.7:
Replace "Lunatics! Properties" with "Project Properties" (the project name will
be one of the properties, and probably read-only). Parse the "role" field.
Generate read-only data from file_context and appropriate data-type fields
for unspecified ranks.
After another review, I decided to eliminate file_context and related modules
from ABX, replacing them with a much simpler "abx_context" module that just
updates from the filepath and gets the relevant 'abx.yaml' files from the project
directories, using "accumulate" (which is still present).
I never got the ranks/branches system working as planned, and it's increasingly clear
that this code is more appropriate to use with KitCAT. It has unnecessary features to
support non-Blender files, and it's possible for it to mess things up or break, if the
project context is unexpected.
Project Properties will exist, but will be a very simple naming utility, with the
various names we need implemented simply as Blender scene properties.
Lunatics Properties will be removed after moving dependencies in Ink/Paint to the
new system.
ROADMAP (for 2021?):
0.2.8:
Fix the schema override issue to allow for use with library assets or other
hierarchy besides episodes. Improve the handling of "rank" (possibly refactor
the code to make rank-handling more intuitive?)
?
0.2.9:
Write / save / update to filepath to allow changing the name based on the
input from the Project Properties (Not 100% sure I want this).
?
0.3.0:
0.3.0 should have full data support driving the program features.
0.3.1:
Pop-up report generation? I had this working experimentally, years ago, and
it'd be useful to generate pop-up reports for some of the introspection
features I want to add.
0.3.x:
Improvements to data system and other capabilities.
* Name context by group, rather than scene? Would be handy for library assets.
* Possible integration with KitCAT? There's significant overlap between ABX
and KitCAT and I already call the metadata files "kitcat" data in the sources.
Will they be merely interoperable, or should I actually make ABX into the KitCAT
plugin for Blender?
* Port ABX to Blender 2.8+, keeping 2.7 support, if possible. If I'm really
going to use 2.8 for compositing, I will need this.
0.4.x (hopefully during 2021, because these would be very useful to have!):
New features. Hopefully:
* Recognize/use "role" field.
@ -117,19 +106,36 @@ ROADMAP (for 2021?):
* Insert characters into an animation file
* Find/report broken dupligroups and/or animation proxies
* Generate linking report(s) -- information to support correct
linking diagrams, or possibly source for auto-generating them?
linking diagrams, or possibly source for auto-generating them?
0.3.1:
Pop-up report generation? I had this working experimentally, years ago, and
it'd be useful to generate pop-up reports for some of the introspection
features I want to add.
0.3.x:
Improvements to data system and other capabilities.
* Possible integration with KitCAT? There's significant overlap between ABX
and KitCAT and I already call the metadata files "kitcat" data in the sources.
Will they be merely interoperable, or should I actually make ABX into the KitCAT
plugin for Blender?
* Port ABX to Blender 2.8+, keeping 2.7 support, if possible. If I'm really
going to use 2.8 for compositing, I will need this.
0.4.x & beyond:
Version with fairly-complete Blender 2.7 & 2.8 support & integration with KitCAT.
Might consider adding support for MoCap and Digital Puppetry tools?
Possibly add tools for "machinima workflow" with UPBGE or Godot platforms.
0.5.x:
Integration with Papagayo / Lipsync data for animation?
Maybe find the appropriate data files and run the lipsync importer on them?
Or perhaps incorporate the lipsync importer code?
0.6.x:
Automated management of credits & licensing? (Or does this all fall under
the heading of KitCAT?)