Updated the project roadmap.
Reflects change to eliminate file_context and continue with a simpler naming system.
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doc/versions.txt
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doc/versions.txt
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@ -54,59 +54,48 @@ number, with the following meanings:
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the full PNG renders, which are done last -- but this could be a problem
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if I tried to regenerate the previz later)
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0.2.6a (2021-06):
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* Default behavior from YAML files.
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* Attempts to automate file and scene naming.
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* Render Profiles basically works, and uses defaults set in the project's
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abx.yaml file(s).
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This is the last version with the full file_context system, and I never really
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got it to work right. So, I decided to move on without it.
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ROADMAP (for 2021?):
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0.2.6 (2021-05):
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The first attempt to incorporate YAML configuration into the program.
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* Introduce better fallback behavior when project YAML files aren't found,
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and give informative messages to the user about them.
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* Move program defaults into abx.yaml and project.yaml files in the ABX
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source code. Load these before project files to guarantee default requirements
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are met.
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* Use abx.yaml 'render_profiles' block to set options for render_profiles
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CURRENT DEV:
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0.2.7:
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Replace "Lunatics! Properties" with "Project Properties" (the project name will
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be one of the properties, and probably read-only). Parse the "role" field.
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Generate read-only data from file_context and appropriate data-type fields
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for unspecified ranks.
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After another review, I decided to eliminate file_context and related modules
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from ABX, replacing them with a much simpler "abx_context" module that just
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updates from the filepath and gets the relevant 'abx.yaml' files from the project
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directories, using "accumulate" (which is still present).
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I never got the ranks/branches system working as planned, and it's increasingly clear
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that this code is more appropriate to use with KitCAT. It has unnecessary features to
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support non-Blender files, and it's possible for it to mess things up or break, if the
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project context is unexpected.
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Project Properties will exist, but will be a very simple naming utility, with the
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various names we need implemented simply as Blender scene properties.
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Lunatics Properties will be removed after moving dependencies in Ink/Paint to the
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new system.
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ROADMAP (for 2021?):
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0.2.8:
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Fix the schema override issue to allow for use with library assets or other
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hierarchy besides episodes. Improve the handling of "rank" (possibly refactor
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the code to make rank-handling more intuitive?)
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?
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0.2.9:
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Write / save / update to filepath to allow changing the name based on the
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input from the Project Properties (Not 100% sure I want this).
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?
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0.3.0:
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0.3.0 should have full data support driving the program features.
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0.3.1:
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Pop-up report generation? I had this working experimentally, years ago, and
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it'd be useful to generate pop-up reports for some of the introspection
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features I want to add.
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0.3.x:
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Improvements to data system and other capabilities.
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* Name context by group, rather than scene? Would be handy for library assets.
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* Possible integration with KitCAT? There's significant overlap between ABX
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and KitCAT and I already call the metadata files "kitcat" data in the sources.
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Will they be merely interoperable, or should I actually make ABX into the KitCAT
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plugin for Blender?
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* Port ABX to Blender 2.8+, keeping 2.7 support, if possible. If I'm really
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going to use 2.8 for compositing, I will need this.
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0.4.x (hopefully during 2021, because these would be very useful to have!):
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New features. Hopefully:
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* Recognize/use "role" field.
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@ -117,19 +106,36 @@ ROADMAP (for 2021?):
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* Insert characters into an animation file
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* Find/report broken dupligroups and/or animation proxies
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* Generate linking report(s) -- information to support correct
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linking diagrams, or possibly source for auto-generating them?
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linking diagrams, or possibly source for auto-generating them?
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0.3.1:
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Pop-up report generation? I had this working experimentally, years ago, and
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it'd be useful to generate pop-up reports for some of the introspection
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features I want to add.
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0.3.x:
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Improvements to data system and other capabilities.
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* Possible integration with KitCAT? There's significant overlap between ABX
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and KitCAT and I already call the metadata files "kitcat" data in the sources.
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Will they be merely interoperable, or should I actually make ABX into the KitCAT
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plugin for Blender?
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* Port ABX to Blender 2.8+, keeping 2.7 support, if possible. If I'm really
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going to use 2.8 for compositing, I will need this.
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0.4.x & beyond:
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Version with fairly-complete Blender 2.7 & 2.8 support & integration with KitCAT.
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Might consider adding support for MoCap and Digital Puppetry tools?
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Possibly add tools for "machinima workflow" with UPBGE or Godot platforms.
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0.5.x:
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Integration with Papagayo / Lipsync data for animation?
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Maybe find the appropriate data files and run the lipsync importer on them?
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Or perhaps incorporate the lipsync importer code?
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0.6.x:
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Automated management of credits & licensing? (Or does this all fall under
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the heading of KitCAT?)
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