2b3f66baf4
Initial commit of ABX development sources. The abx package itself is in the abx folder. The MakeAddOnZip.py script creates the archive to install into Blender in the pkg folder. The tests folder contains unit tests which require the contents of testdata as fixtures.
138 lines
5.5 KiB
Plaintext
138 lines
5.5 KiB
Plaintext
I started ABX very informally, so I did not really have logical version numbers
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initially, and I'm not sure about the earliest packages I made.
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In April 2021, I started trying to formally package with a consistent version
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number, with the following meanings:
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0.1.0 (<2021):
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Versions before 2021, with "Copy NLA" and "L.Ink Compos" and not much else.
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There were some experimental version of context.py, file_context.py, and
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blender_context.py in the source, but they were unused and buggy or incomplete.
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0.2.0 (2021-02 to 2021-05):
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Versions from April/May 2021, with major design changes:
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* "Copy NLA" became "Copy Animation", and acquired new options:
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- NLA (Old NLA behavior)
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- Dopesheet (copy the "active action", which appears in the dopesheet).
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- Copy/Rescale (instead of linking the animation, copy it, possibly rescaling)
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- Scale Factor (if other than 1.0, the animation is scaled when copied)
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* "L.Ink Compos" became "Ink/Paint Config", and also got new options:
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- Ink-Thru (Freestyle ink workaround for transparency, can now be turned off)
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- Billboards (Accurate alpha-billboard ink masking technique)
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- Separate Sky (Generate sky on a separate render layer for accurate compositing)
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* "Lunatics! Properties" got a new field for the scene "suffix" or title, used
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exclusively to give some extra information in the scene name. This was to
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accommodate short shot codes I was using, like "G.PoV" meaning "Georgiana
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point-of-view shot", to clarify the letter-codes for the shots, especially
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since I was changing some of them around.
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0.2.5 (2021-05):
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The last version before introducing the file_context data system into the main
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functions of the program. It contains fully-working and tested file_context.py
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and accumulate.py, but they haven't been updated with specific changes to
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accommodate the Blender UI yet, and the abx_ui.py module doesn't use them.
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I made this version as a stable fallback for production with all of the recent
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bugfixes, but none of the new (and likely buggy) data system features.
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Includes:
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* render_profiles feature in the Render panel. This is a quick select for
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changing the render settings and output filepath to be named consistently
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and use the correct settings for the most common pre-visualization renders
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I make, and the full PNG stream render.
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- The profiles are hard-coded, because there's no contextual data yet.
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- EXR files may be generated from previz. I didn't make any attempt to
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stop this, because it's usually not relevant (they'll be clobbered by
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the full PNG renders, which are done last -- but this could be a problem
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if I tried to regenerate the previz later)
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ROADMAP (for 2021?):
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0.2.6 (2021-05):
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The first attempt to incorporate YAML configuration into the program.
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* Introduce better fallback behavior when project YAML files aren't found,
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and give informative messages to the user about them.
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* Move program defaults into abx.yaml and project.yaml files in the ABX
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source code. Load these before project files to guarantee default requirements
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are met.
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* Use abx.yaml 'render_profiles' block to set options for render_profiles
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0.2.7:
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Replace "Lunatics! Properties" with "Project Properties" (the project name will
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be one of the properties, and probably read-only). Parse the "role" field.
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Generate read-only data from file_context and appropriate data-type fields
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for unspecified ranks.
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0.2.8:
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Fix the schema override issue to allow for use with library assets or other
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hierarchy besides episodes. Improve the handling of "rank" (possibly refactor
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the code to make rank-handling more intuitive?)
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0.2.9:
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Write / save / update to filepath to allow changing the name based on the
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input from the Project Properties (Not 100% sure I want this).
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0.3.0:
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0.3.0 should have full data support driving the program features.
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0.3.1:
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Pop-up report generation? I had this working experimentally, years ago, and
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it'd be useful to generate pop-up reports for some of the introspection
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features I want to add.
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0.3.x:
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Improvements to data system and other capabilities.
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* Name context by group, rather than scene? Would be handy for library assets.
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* Possible integration with KitCAT? There's significant overlap between ABX
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and KitCAT and I already call the metadata files "kitcat" data in the sources.
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Will they be merely interoperable, or should I actually make ABX into the KitCAT
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plugin for Blender?
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* Port ABX to Blender 2.8+, keeping 2.7 support, if possible. If I'm really
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going to use 2.8 for compositing, I will need this.
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0.4.x (hopefully during 2021, because these would be very useful to have!):
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New features. Hopefully:
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* Recognize/use "role" field.
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* Ink/Paint Config for compositing (as opposed to rendering)
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* Appropriate config tools for anim, mech, etc -- other roles
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* Automate Freestyle "Ink-Camera" clipping system.
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* Character Armature comparison (find misnamed or extra bones)
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* Insert characters into an animation file
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* Find/report broken dupligroups and/or animation proxies
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* Generate linking report(s) -- information to support correct
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linking diagrams, or possibly source for auto-generating them?
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0.5.x:
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Integration with Papagayo / Lipsync data for animation?
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Maybe find the appropriate data files and run the lipsync importer on them?
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Or perhaps incorporate the lipsync importer code?
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0.6.x:
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Automated management of credits & licensing? (Or does this all fall under
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the heading of KitCAT?)
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