203 lines
7.1 KiB
Python
203 lines
7.1 KiB
Python
|
# render_profile.py
|
||
|
"""
|
||
|
Blender Python code to set parameters based on render profiles.
|
||
|
"""
|
||
|
|
||
|
import bpy
|
||
|
import bpy, bpy.types, bpy.utils, bpy.props
|
||
|
|
||
|
from . import std_lunatics_ink
|
||
|
|
||
|
from . import file_context
|
||
|
|
||
|
|
||
|
class RenderProfile(object):
|
||
|
render_formats = {
|
||
|
# VERY simplified and limited list of formats from Blender that we need:
|
||
|
# <API 'format'>: (<bpy file format>, <filename extension>),
|
||
|
'PNG': ('PNG', 'png'),
|
||
|
'JPG': ('JPEG', 'jpg'),
|
||
|
'EXR': ('OPEN_EXR_MULTILAYER', 'exr'),
|
||
|
'AVI': ('AVI_JPEG', 'avi'),
|
||
|
'MKV': ('FFMPEG', 'mkv')
|
||
|
}
|
||
|
|
||
|
engines = {
|
||
|
'bi': 'BLENDER_RENDER',
|
||
|
'BLENDER_RENDER': 'BLENDER_RENDER',
|
||
|
'BI': 'BLENDER_RENDER',
|
||
|
|
||
|
'cycles': 'CYCLES',
|
||
|
'CYCLES': 'CYCLES',
|
||
|
|
||
|
'bge': 'BLENDER_GAME',
|
||
|
'BLENDER_GAME': 'BLENDER_GAME',
|
||
|
'BGE': 'BLENDER_GAME',
|
||
|
|
||
|
'gl': None,
|
||
|
'GL': None
|
||
|
}
|
||
|
|
||
|
|
||
|
def __init__(self, fields):
|
||
|
|
||
|
# Note: Settings w/ value *None* are left unaltered
|
||
|
# That is, they remain whatever they were before
|
||
|
# If a setting isn't included in the fields, then
|
||
|
# the attribute will be *None*.
|
||
|
|
||
|
if 'engine' not in fields:
|
||
|
fields['engine'] = None
|
||
|
|
||
|
if fields['engine']=='gl':
|
||
|
self.viewport_render = True
|
||
|
self.engine = None
|
||
|
else:
|
||
|
self.viewport_render = False
|
||
|
|
||
|
if fields['engine'] in self.engines:
|
||
|
self.engine = self.engines[fields['engine']]
|
||
|
else:
|
||
|
self.engine = None
|
||
|
|
||
|
# Parameters which are stored as-is, without modification:
|
||
|
self.fps = 'fps' in fields and int(fields['fps']) or None
|
||
|
self.fps_skip = 'fps_skip' in fields and int(fields['fps_skip']) or None
|
||
|
self.fps_divisor = 'fps_divisor' in fields and float(fields['fps_divisor']) or None
|
||
|
self.rendersize = 'rendersize' in fields and int(fields['rendersize']) or None
|
||
|
self.compress = 'compress' in fields and int(fields['compress']) or None
|
||
|
|
||
|
self.format = 'format' in fields and str(fields['format']) or None
|
||
|
|
||
|
self.freestyle = 'freestyle' in fields and bool(fields['freestyle']) or None
|
||
|
|
||
|
self.antialiasing_samples = None
|
||
|
self.use_antialiasing = None
|
||
|
if 'antialias' in fields:
|
||
|
if fields['antialias']:
|
||
|
self.use_antialiasing = True
|
||
|
if fields['antialias'] in (5,8,11,16):
|
||
|
self.antialiasing_samples = str(fields['antialias'])
|
||
|
else:
|
||
|
self.use_antialiasing = False
|
||
|
|
||
|
self.use_motion_blur = None
|
||
|
self.motion_blur_samples = None
|
||
|
if 'motionblur' in fields:
|
||
|
if fields['motionblur']:
|
||
|
self.use_motion_blur = True
|
||
|
if type(fields['motionblur'])==int:
|
||
|
self.motion_blur_samples = int(fields['motionblur'])
|
||
|
else:
|
||
|
self.use_motion_blur = False
|
||
|
|
||
|
if 'framedigits' in fields:
|
||
|
self.framedigits = fields['framedigits']
|
||
|
else:
|
||
|
self.framedigits = 5
|
||
|
|
||
|
if 'suffix' in fields:
|
||
|
self.suffix = fields['suffix']
|
||
|
else:
|
||
|
self.suffix = ''
|
||
|
|
||
|
def apply(self, scene):
|
||
|
"""
|
||
|
Apply the profile settings to the given scene.
|
||
|
"""
|
||
|
if self.engine: scene.render.engine = self.engine
|
||
|
if self.fps: scene.render.fps = self.fps
|
||
|
if self.fps_skip: scene.frame_step = self.fps_skip
|
||
|
if self.fps_divisor: scene.render.fps_base = self.fps_divisor
|
||
|
if self.rendersize: scene.render.resolution_percentage = self.rendersize
|
||
|
if self.compress: scene.render.image_settings.compression = self.compress
|
||
|
|
||
|
if self.format:
|
||
|
scene.render.image_settings.file_format = self.render_formats[self.format][0]
|
||
|
|
||
|
if self.freestyle: scene.render.use_freestyle = self.freestyle
|
||
|
if self.use_antialiasing:
|
||
|
scene.render.use_antialiasing = self.use_antialiasing
|
||
|
|
||
|
if self.antialiasing_samples:
|
||
|
scene.render.antialiasing_samples = self.antialiasing_samples
|
||
|
if self.use_motion_blur:
|
||
|
scene.render.use_motion_blur = self.use_motion_blur
|
||
|
|
||
|
if self.motion_blur_samples:
|
||
|
scene.render.motion_blur_samples = self.motion_blur_samples
|
||
|
|
||
|
if self.format:
|
||
|
# prefix = scene.name_context.render_path
|
||
|
# prefix = BlendfileContext.name_contexts[scene.name_context].render_path
|
||
|
prefix = 'path_to_render' # We actually need to get this from NameContext
|
||
|
if self.suffix:
|
||
|
scene.render.filepath = (prefix + '-' + self.suffix + '-' +
|
||
|
'f'+('#'*self.framedigits) + '.' +
|
||
|
self.render_formats[self.format][1])
|
||
|
|
||
|
|
||
|
|
||
|
# def set_render_from_profile(scene, profile):
|
||
|
# if 'engine' in profile:
|
||
|
# if profile['engine'] == 'gl':
|
||
|
# pass
|
||
|
# elif profile['engine'] == 'bi':
|
||
|
# scene.render.engine = 'BLENDER_RENDER'
|
||
|
# elif profile['engine'] == 'cycles':
|
||
|
# scene.render.engine = 'CYCLES'
|
||
|
# elif profile['engine'] == 'bge':
|
||
|
# scene.render.engine = 'BLENDER_GAME'
|
||
|
#
|
||
|
# if 'fps' in profile:
|
||
|
# scene.render.fps = profile['fps']
|
||
|
#
|
||
|
# if 'fps_skip' in profile:
|
||
|
# scene.frame_step = profile['fps_skip']
|
||
|
#
|
||
|
# if 'format' in profile:
|
||
|
# scene.render.image_settings.file_format = render_formats[profile['format']][0]
|
||
|
#
|
||
|
# if 'freestyle' in profile:
|
||
|
# scene.render.use_freestyle = profile['freestyle']
|
||
|
#
|
||
|
# if 'antialias' in profile:
|
||
|
# if profile['antialias']:
|
||
|
# scene.render.use_antialiasing = True
|
||
|
# if profile['antialias'] in (5,8,11,16):
|
||
|
# scene.render.antialiasing_samples = str(profile['antialias'])
|
||
|
# else:
|
||
|
# scene.render.use_antialiasing = False
|
||
|
#
|
||
|
# if 'motionblur' in profile:
|
||
|
# if profile['motionblur']:
|
||
|
# scene.render.use_motion_blur = True
|
||
|
# if type(profile['motionblur'])==int:
|
||
|
# scene.render.motion_blur_samples = profile['motionblur']
|
||
|
# else:
|
||
|
# scene.render.use_motion_blur = False
|
||
|
#
|
||
|
# # Use Lunatics naming scheme for render target:
|
||
|
# if 'framedigits' in profile:
|
||
|
# framedigits = profile['framedigits']
|
||
|
# else:
|
||
|
# framedigits = 5
|
||
|
#
|
||
|
# if 'suffix' in profile:
|
||
|
# suffix = profile['suffix']
|
||
|
# else:
|
||
|
# suffix = ''
|
||
|
#
|
||
|
# if 'format' in profile:
|
||
|
# rdr_fmt = render_formats[profile['format']][0]
|
||
|
# ext = render_formats[profile['format']][1]
|
||
|
# else:
|
||
|
# rdr_fmt = 'PNG'
|
||
|
# ext = 'png'
|
||
|
#
|
||
|
# path = std_lunatics_ink.LunaticsShot(scene).render_path(
|
||
|
# suffix=suffix, framedigits=framedigits, ext=ext, rdr_fmt=rdr_fmt)
|
||
|
#
|
||
|
# scene.render.filepath = path
|
||
|
|
||
|
|